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- Vyrin & Womby
[Lum's Travel Guide] The Necropolis (#4 in a series)
The ale wasn't helping. Not that there was anything wrong with it - Peladjar the Innkeeper was justifiably proud of his brew. "The best in Ardoris," he claimed, and I was not inclined to argue. No, the problem was the utter futility of the four weeks that I had just spent at Brightbone Pass. No matter how many undead we killed, more would arrive to replace them. There had to be a better solution. If we knew why this was happening, maybe we would stand a better chance of ending it. Perhaps the answer could be found in the Necropolis, that great city of the undead.
It was then that I overheard a customer mention hiring someone to converse with a recently deceased relative. I had not heard of such a thing, and pressed Peladjar for information on the subject. "Them who talk to the undead are spirit talkers," he said, adding "there's a few of them about and two, Kardan Marbane and Samael can be found right here in my inn."
I thanked Peladjar and then talked to each of the two spirit talkers in turn. I suspected that having a good spirit talker would be of pivotal importance, and chose carefully. We agreed to meet up outside the Necropolis, and after finishing my ale I set off along the West Perennial Trail until eventually I reached the Necropolis Barrens.
Entering a cave to my right I followed a short, winding path, before an exit appeared beyond which I could see the imposing entrance of the Necropolis. As arranged, my spirit talker was waiting for me.
Past those doors there would be no turning back, but I had to know. We proceeded inside.